Abilities

Abilities are relatively mundane talents a character has, representing their strengths and weaknesses not only in combat, but also in a more general sense. Abilities are acquired by spending the listed amount of CP and 5 training days. See Character Advancement for details.

You may only have one ability in each category (Offense, Defense, Support, Chakra Control, and each individual attack catagory), plus an addition one in each category for every two levels you possess, rounded down.

If an ability has a variable CP cost, then you can pay any listed cost. If you later choose to invest more CP into an ability, you don't need to train for it again.

(Ability Name)
( Description of the ability.)
 * Effects: (What the ability does, mechanically)
 * Requirements: (What requirements there are, if any)

Offense

 * Ambidextrous
 * Intercept
 * Weapon Focus

Defense

 * Defensive Roll
 * Intercept
 * Total Defense

Support

 * Assume the Position
 * Improved Pull Chakra
 * Power Rest

Chakra Control

 * Nature Control